Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Open in Shader Forge button missing in v. 1.38

petejviney vor 7 Jahren 0
0

Shader Forge shader does not work with Graphics.DrawMeshInstanced (3D Lit).

Culzean vor 7 Jahren aktualisiert vor 7 Jahren 1
0

Pass 'META' has no vertex shader

Alexander Shimanov vor 7 Jahren aktualisiert vor 7 Jahren 0
0
Wird überprüft

Undeclared identifier 'sceneUVs' - material turns magenta upon opening shader in shader forge

skeletorso vor 7 Jahren aktualisiert von Loic Cayuela vor 7 Jahren 10
0

viewDirection and viewReflectDirection appear but aren't declared

Thibaud Troalen vor 7 Jahren 0
0

Missing Linux compatibility due to incorrect case.

info vor 7 Jahren 0
0

Normal maps from Blender or Substance painter appear convex/concave.

Jan Vetulani vor 7 Jahren 0
0
Abgelehnt

Exposing the enum of the blend node to the Editor?

Gabe Newell vor 7 Jahren aktualisiert von Freya Holmér (Developer) vor 7 Jahren 3
0
Not a bug

normal blend

Aixi Guo vor 7 Jahren aktualisiert von Freya Holmér (Developer) vor 7 Jahren 1