Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Outline Depth Update?

Sebasrez vor 8 Jahren 0
0
Wird überprüft

Scene Color node crashes Unity 5.6.2f1 on Windows

Shadi Muklashy vor 8 Jahren aktualisiert vor 8 Jahren 3
0
Abgelehnt

Fog of war

Luiz vor 8 Jahren aktualisiert vor 8 Jahren 2
0

Shaderforge 1.37 won't open on Unity 5.6.2f1

Bikutoru vor 8 Jahren aktualisiert von Zack Black vor 7 Jahren 1
0
Wird überprüft

Outline Width Causes Point Light Flicker

Stephen Boyce vor 8 Jahren aktualisiert von Jon Demos vor 6 Jahren 4
0

Need a Shadow Pass Opacity Clip input in Main Node

behealed vor 8 Jahren 0
0
Fertiggestellt

Vector4 output

alex vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 1
0

Forward Shader in Deferred Rendering Limitation

toureiro vor 8 Jahren aktualisiert vor 8 Jahren 1
0

Unity 5.6.0p4 + SF 1.36 Asert

Joe vor 8 Jahren 0
0

Shader Forge not working in Unity2017

theseriousbusinesschannel vor 8 Jahren aktualisiert von kwiknip vor 8 Jahren 1