Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Inspector Shader Hidden/InternalErrorShader

bridge vor 8 Jahren 0
0

Add optional World Position Inputs to Screen Pos Node

sugarchap vor 8 Jahren 0
0
Wird überprüft

Can't use vertex data in channel mix?

brum vor 8 Jahren aktualisiert vor 8 Jahren 5
0
Not a bug

Alpha Blending Glitching

Luke Parker vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 3
0

Does parallax node not support billboard-type particle,only work on mesh?

ling vor 8 Jahren 0
0

Can't access raw vert data such as tangent.w

behealed vor 8 Jahren 0
0

EZ repeatable crash: Connect empty code node to Texture2D TEX input

behealed vor 8 Jahren 0
0

Remember graph pan and zoom location

behealed vor 8 Jahren 0
0

Sell off shader forge to a big company

behealed vor 8 Jahren 0
0

Documentation on Object Position on batched object

behealed vor 8 Jahren aktualisiert vor 8 Jahren 1