Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Fixed

Bad looking shadow artefacts

CellarPhantom 8 years ago updated by Lucas Warner 7 years ago 3
0

Adding the "Ztest always" option

Cambesa 8 years ago 0
0
Under review

Node Previews wrong display again.

Robot 8 years ago updated by John B 7 years ago 3
0
Completed

How can I make a particle add(soft) shader?

wavebbs 8 years ago updated 8 years ago 3
0

Errors opening a shader built into an Asset Bundle

MattConroy 8 years ago updated 8 years ago 1
0

UI shader + UV Transform

Dmitriy Dubovskiy 8 years ago 0
0
Not a bug

SFN_Fresnel Console Errors

stephen 8 years ago updated by Freya Holmér (Developer) 8 years ago 1
0
Fixed

Image Effect shows black screen. Lightmode=meta pass issue.

Dennis V H 8 years ago updated by Freya Holmér (Developer) 8 years ago 1