Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

All SF shaders rendering as black with normals

wingednosering 8 years ago 0
0

Liquid Shader - Help?

Augustus 8 years ago 0
0

Object Position Not Declared in DX11 Displacement

rumbawls 8 years ago 0
0

3D Preview Defaults To Sphere On Reopen

cmilr 8 years ago 0
0

For the love of line endings

behealed 8 years ago 0
0

Vector4 Input on Texture 2D node

JuliuszK 8 years ago 0
0

Blender-exported .fbx won't display in preview window

Aaron Meyers 8 years ago updated 8 years ago 0
0
Not a bug

Display errors when using Normal Map on other UV channel than UV0

Jeffrey 8 years ago updated by Freya Holmér (Developer) 8 years ago 1