Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

Version of ShaderForge on Asset server seems to be 1.40 instead of 1.31 or 1.32

afsanchez 8 years ago updated by Freya Holmér (Developer) 8 years ago 2
0

Presets broken/missing

Mister Lee 8 years ago updated 8 years ago 1
0
Completed

Allow PerRendererData attribute for types other than Material

Daniele Giardini 8 years ago updated 8 years ago 7
0
Fixed

Every single shader falls back to Diffuse

Danjel Ricci 8 years ago updated by Freya Holmér (Developer) 8 years ago 4
0
Declined

Surface shaders

FDsagizi 8 years ago updated 8 years ago 2
0
Completed

Mark properties with PerRendererData attribute.

Chase Pettit ✌ 8 years ago updated by chrispark7 8 years ago 7
0

Broken on 5.5.0f3

Bradley Weiers 8 years ago updated 8 years ago 0
0
Fixed

[BUG] float4x4 output from code node is converted to a float1.

behealed 8 years ago updated by Freya Holmér (Developer) 8 years ago 1