Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

I can't get the Refraction to work.

Dan Zaidan 12 years ago updated by Freya Holmér (Developer) 12 years ago 2
0
Completed

Normals on terrain shaders

Alon Tako 10 years ago updated by JayWeston 9 years ago 4
0
Fixed

A0.05 (PC): Trying to use TexCoord spits back some errors when selecting UV1

thrikr33n 12 years ago updated by Freya Holmér (Developer) 12 years ago 0
0
Under review

#pragma glsl needed!

David Miranda 10 years ago updated 10 years ago 8
0
Planned

Vertex offset being affected by gameobject scales

jake 11 years ago updated by Freya Holmér (Developer) 11 years ago 3
0

Semi-Transparent

The Vision 11 years ago 0
0
Fixed

Abs producing a vector data when it shouldn't

zoltan erdokovy 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
0
Completed

Having Value/Float expose to user, so it can be adjusted in the Material Inspector

cg magic 12 years ago updated by Freya Holmér (Developer) 12 years ago 0
0
Completed

compile error occur by option on 1.21

박종우 10 years ago updated by Freya Holmér (Developer) 10 years ago 3