Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Completed

ColorMask Pass

Kayl Myers 9 years ago updated by Freya Holmér (Developer) 9 years ago 1
+1

Add more blending options

Dennis V H 9 years ago 0
+1

Bug? Skybox Shader Android

nudelschaf 9 years ago 0
+1
Under review

Overlay blend should be performed without a branch

Noam Gat 9 years ago updated 9 years ago 3
+1
Completed

ShaderForge recreation of Standard Shader Gloss Response

George Allan 9 years ago updated by Demian Ford 3 years ago 11
+1

Copying/renaming shader issues

Julian Allescher 9 years ago 0
+1

ShaderForge shaders produce inverted colors in Unity 5

jonathan small 10 years ago updated by Scott Richmond 10 years ago 2
+1
Completed

Disable _ST on Texture2D nodes

Jeakim Hamel 9 years ago updated 9 years ago 2
+1

Soft Particals and Depth Blend don't work with ShaderFroge Shader.

Viktor Komarovskikh 11 years ago updated by amir buganov 7 years ago 1
+1
Completed

Help button/icon similar to unitys help icon/button

hendersonandre 11 years ago updated by Freya Holmér (Developer) 11 years ago 1