Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Completed

Premultiplied Alpha as Blending Preset

bjorn 11 years ago updated by Freya Holmér (Developer) 10 years ago 4
+1
Under review

Sin() and Clamp0-1() producing black

zoltan erdokovy 11 years ago updated by Freya Holmér (Developer) 11 years ago 10
+1
Under review

ComputeShader Output Rendering with SF

Zach Simmons 9 years ago updated by Jamie Shelley 9 years ago 5
+1

section Image effect

omid pirhadi 11 years ago 0
+1
Under review

Billboard mesh

Dmitriy Dubovskiy 9 years ago updated by Freya Holmér (Developer) 9 years ago 3
+1
Planned

Fog color node under Scene Data

chaoss 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
+1
Under review

Shader Forge crashes all the time.

Juan De La Torre 11 years ago updated by Freya Holmér (Developer) 11 years ago 1
+1

Fragment Shader Output Semantic

Drew Burden 9 years ago 0
+1
Not a bug

A0.09 (Mac) Can't compile Seamless Mip Blur

Andrei Nadin 11 years ago updated by Freya Holmér (Developer) 11 years ago 4