Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

emission alpha

vincent 11 years ago updated by Freya Holmér (Developer) 11 years ago 5
0
Declined

Shader Coordination + Screen Space Real-time Reflection

Mike Lightz 10 years ago updated by Freya Holmér (Developer) 10 years ago 3
0
Under review

Mesh select causes a NullReferenceException

martijn pixelstudio 11 years ago updated by Freya Holmér (Developer) 11 years ago 4
0
Under review

Panning UVs Problem

BecomingAt . 11 years ago updated by Freya Holmér (Developer) 11 years ago 5
0
Under review

Skyshop w/Lightmaps in Shader Forge issue

Tharyn Valavanis 10 years ago updated 10 years ago 2
0
Not a bug

Crash on importing shader forge package into Unity 5.0.0b18

HGD 10 years ago updated 10 years ago 2
0
Planned

Version Control Integration

Brian Hall 11 years ago updated by Freya Holmér (Developer) 9 years ago 35
0
Planned

Biasing the mips of a normal map causes sluggishness in ShaderForge.

QuantumTheoryEnt 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
0
Under review

Alpha clip shadow mismatch

Germain 10 years ago updated by Freya Holmér (Developer) 10 years ago 3