Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3

Node previews not displaying in v1.38 Unity 5.6.3p1

Timmy hace 7 años 0
+3

Light Probe lit objects don't render correctly in 2017.3

Avonaeon hace 7 años actualizado por warby hace 7 años 1
+3

Editor won't open in latest version of Unity 2017.1.0p5 - SF v1.38

jimmyjamesbond hace 7 años actualizado por Zack Black hace 7 años 3
+3

Deferred ambient lighting is broken. Fix included :)

Germain hace 8 años 0
+3

single pass rendering breaks image effect / post effects shaders

Dennis V H hace 8 años actualizado hace 8 años 0
+3

Multiply Matrix node disconnects "A" input

Alvar Pernroth hace 8 años actualizado por synapsemassage hace 8 años 2
+3

add support particle stream data

ANTON hace 8 años 0
+3

Reflection Probe Support Broken (Unity 5.5 / Forward Render)

Gullie667 hace 8 años actualizado por Dan Hibiki hace 8 años 2
+3
En revisión

Support for arrays both local and global (Unity 5.4)

Tim Aksu hace 9 años actualizado hace 8 años 8