Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Solucionado

Created Shaders don't work on Playstation Mobile Beta

nighthammer hace 11 años actualizado hace 11 años 4
0
En revisión

depth blend

vincent hace 11 años actualizado por JVraven hace 8 años 7
0
En revisión

Error when compiling

alvar hace 9 años actualizado hace 9 años 12
0
Denegado

Text Input

Colin Knueppel hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
0
En revisión

Duplicate shaders

Brad Hammond hace 11 años actualizado hace 11 años 3
0
Solucionado

picking fallback shader triggers NullReferenceException

dcodery hace 9 años actualizado por LennardF1989 hace 9 años 5
0
Planeado

Shader Forge seems to remove shader information

Andrei Nadin hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 2
0
Denegado

The possibility to include external cg scripts with custom functions

Sascha Seewald hace 9 años actualizado por Freya Holmér (Developer) hace 9 años 2
0
En revisión

noise_motion Problem

chris barker hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 4
0
Planeado

Zooming and panning should do bounds checking, so that it's always near the node tree

Freya Holmér (Developer) hace 11 años actualizado hace 11 años 0