Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+2
Solucionado

Can't select texture for texture sampler

Beck Sebenius hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1
+2

PS4 Tesselation compile error.

Jeakim Hamel hace 9 años actualizado por Benjamin Magnussen hace 8 años 2
+2

Buggy error noise on mac using quick context menu

chris barker hace 9 años 0
+2
En revisión

Cannot open shader anymore (Null Reference Exception)

Julian Allescher hace 9 años actualizado por Demian Ford hace 3 años 13
+2
En revisión

Specular and Gloss 2D texture error on Deferred.

Rubén García Vilà hace 11 años actualizado por Tharyn Valavanis hace 10 años 12
+2

Desaturate nodes produce compile error in the shader.

Tristan Moore hace 10 años actualizado por JVraven hace 7 años 2
+2
Solucionado

Dithering Problems

Jairo Baldán hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 7
+2
COMPLETADO

Multi add/mult nodes

Andrei Nadin hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 6
+2
En revisión

Error on unity load

Goldfinger hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
+2

PBR Lighting differs from Standard shader

James Thompson hace 9 años actualizado por Br00d hace 9 años 1