Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
COMPLETADO

Premultiplied Alpha as Blending Preset

bjorn hace 11 años actualizado por Freya Holmér (Developer) hace 10 años 4
+1
En revisión

Sin() and Clamp0-1() producing black

zoltan erdokovy hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 10
+1
En revisión

ComputeShader Output Rendering with SF

Zach Simmons hace 9 años actualizado por Jamie Shelley hace 9 años 5
+1

section Image effect

omid pirhadi hace 11 años 0
+1
En revisión

Billboard mesh

Dmitriy Dubovskiy hace 9 años actualizado por Freya Holmér (Developer) hace 9 años 3
+1
Planeado

Fog color node under Scene Data

chaoss hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
+1
En revisión

Shader Forge crashes all the time.

Juan De La Torre hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1
+1

Fragment Shader Output Semantic

Drew Burden hace 9 años 0
+1
No es un bug

A0.09 (Mac) Can't compile Seamless Mip Blur

Andrei Nadin hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 4