Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
COMPLETADO

Mark properties with PerRendererData attribute.

Chase Pettit ✌ hace 8 años actualizado por chrispark7 hace 8 años 7
0

Can we have a bit more flexibility in Shader Forge?

Stanislav Morozov hace 8 años 0
0

Broken on 5.5.0f3

Bradley Weiers hace 8 años actualizado hace 8 años 0
0
Solucionado

[BUG] float4x4 output from code node is converted to a float1.

behealed hace 8 años actualizado por Freya Holmér (Developer) hace 8 años 1
0

All SF shaders rendering as black with normals

wingednosering hace 8 años 0
0

Liquid Shader - Help?

Augustus hace 8 años 0
0

Object Position Not Declared in DX11 Displacement

rumbawls hace 8 años 0
0

3D Preview Defaults To Sphere On Reopen

cmilr hace 8 años 0
0

For the love of line endings

behealed hace 8 años 0