Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Denegado

Bright Reflection Shader

Chris hace 9 años actualizado por Freya Holmér (Developer) hace 9 años 1
0

Incorrect texture being displayed dispalyed

aaron hace 9 años 0
0
No es un bug

Flickering hue values

André hace 9 años actualizado por Freya Holmér (Developer) hace 9 años 3
0
Solucionado

Error in Unity 5.4.0b24: LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor

Morten hace 9 años actualizado por Andrew Keplinger hace 8 años 8
0

Transparency flickering between custom unlit objects

kolton meier hace 9 años 0
0
COMPLETADO

Draw silhouette behind objetct

Deo hace 9 años actualizado hace 8 años 2
0

DX11 Displacement using Tangent or Bitangent breaks shader

Joe Bain hace 9 años 0
0

Better support for terrain shaders?

xyzDave hace 9 años 0
0

Example terrain shader?

xyzDave hace 9 años 0