Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Inspector Shader Hidden/InternalErrorShader

bridge 8 aastat tagasi 0
0

Add optional World Position Inputs to Screen Pos Node

sugarchap 8 aastat tagasi 0
0
Ülevaatamisel

Can't use vertex data in channel mix?

brum 8 aastat tagasi uuendatud 8 aastat tagasi 5
0
Not a bug

Alpha Blending Glitching

Luke Parker 8 aastat tagasi uuendaja Freya Holmér (Developer) 8 aastat tagasi 3
0

Can't access raw vert data such as tangent.w

behealed 8 aastat tagasi 0
0

EZ repeatable crash: Connect empty code node to Texture2D TEX input

behealed 8 aastat tagasi 0
0

Remember graph pan and zoom location

behealed 8 aastat tagasi 0
0

Sell off shader forge to a big company

behealed 8 aastat tagasi 0
0

Documentation on Object Position on batched object

behealed 8 aastat tagasi uuendatud 8 aastat tagasi 1