Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Terminé

Mark properties with PerRendererData attribute.

Chase Pettit ✌ il y a 8 ans mis à jour par chrispark7 il y a 8 ans 7
0

Can we have a bit more flexibility in Shader Forge?

Stanislav Morozov il y a 8 ans 0
0

Broken on 5.5.0f3

Bradley Weiers il y a 8 ans mis à jour il y a 8 ans 0
0
Corrigé

[BUG] float4x4 output from code node is converted to a float1.

behealed il y a 8 ans mis à jour par Freya Holmér (Developer) il y a 8 ans 1
0

All SF shaders rendering as black with normals

wingednosering il y a 8 ans 0
0

Liquid Shader - Help?

Augustus il y a 8 ans 0
0

Object Position Not Declared in DX11 Displacement

rumbawls il y a 8 ans 0
0

3D Preview Defaults To Sphere On Reopen

cmilr il y a 8 ans 0
0

For the love of line endings

behealed il y a 8 ans 0