Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Écarté

Bright Reflection Shader

Chris il y a 9 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 1
0

Incorrect texture being displayed dispalyed

aaron il y a 9 ans 0
0
Pas un bug

Flickering hue values

André il y a 9 ans mis à jour par Freya Holmér (Developer) il y a 9 ans 3
0
Corrigé

Error in Unity 5.4.0b24: LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor

Morten il y a 9 ans mis à jour par Andrew Keplinger il y a 8 ans 8
0

Transparency flickering between custom unlit objects

kolton meier il y a 9 ans 0
0
Terminé

Draw silhouette behind objetct

Deo il y a 9 ans mis à jour il y a 8 ans 2
0

DX11 Displacement using Tangent or Bitangent breaks shader

Joe Bain il y a 9 ans 0
0

Better support for terrain shaders?

xyzDave il y a 9 ans 0
0

Example terrain shader?

xyzDave il y a 9 ans 0