Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+2

Support for Curved World package.

Maharg 9 ár síðan Uppfært 9 ár síðan 2
+2

ShaderForge Read Only files

James Davies 10 ár síðan 0
+2
Fixed

Value Parameter Does not store Default set in SF

robert briscoe 11 ár síðan updated by Freya Holmér (Developer) 9 ár síðan 5
+2
Under review

Feature Request: Mute Node

Michael Baker (mBakr) 11 ár síðan updated by Freya Holmér (Developer) 11 ár síðan 1
+1

How To create Wireframe Shader?

Artyom Arshakyan 6 ár síðan updated by anonymous 2 mánuður síðan 8
+1

an undeclared identifier on GlCore (refraction input).

Jan Vetulani 7 ár síðan Uppfært 7 ár síðan 1
+1

Distance blending between two gameobjects?

Darkness Seeker 7 ár síðan 0