Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

DX11 Depth Maps are offset to color output

Felix Herbst 10 ár síðan 0
0
Lokið

self illumination

krazor 10 ár síðan updated by Freya Holmér (Developer) 10 ár síðan 1
0
Fixed

First time load problem

marko permanto 12 ár síðan updated by Freya Holmér (Developer) 12 ár síðan 1
0
Under review

Sometimes, deleting nodes take forever

Zylber Bill 10 ár síðan updated by Freya Holmér (Developer) 10 ár síðan 1
0
Declined

Refraction mask

Artur Magomedov 11 ár síðan updated by Sam Walz 9 ár síðan 3
0
Lokið

Is it possible to add unity shader information inspector back?

starportx 10 ár síðan updated by Andy Buchanan 10 ár síðan 13
0
Lokið

vertex offset speed

Surreal 10 ár síðan updated by Freya Holmér (Developer) 10 ár síðan 1
0
Under review

normals

chris barker 11 ár síðan Uppfært 11 ár síðan 2
0
Lokið

Time stops working when the game is paused

Colin Williamson 11 ár síðan updated by Freya Holmér (Developer) 11 ár síðan 3
0
Fixed

Fresnel and Refraction dont like each other

Pharaoh Zeus 10 ár síðan updated by Freya Holmér (Developer) 9 ár síðan 3