Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3

Node previews not displaying in v1.38 Unity 5.6.3p1

Timmy 7 jaar geleden 0
+3

Light Probe lit objects don't render correctly in 2017.3

Avonaeon 7 jaar geleden bijgewerkt door warby 7 jaar geleden 1
+3

Editor won't open in latest version of Unity 2017.1.0p5 - SF v1.38

jimmyjamesbond 7 jaar geleden bijgewerkt door Zack Black 7 jaar geleden 3
+3

Deferred ambient lighting is broken. Fix included :)

Germain 8 jaar geleden 0
+3

single pass rendering breaks image effect / post effects shaders

Dennis V H 8 jaar geleden bijgewerkt 8 jaar geleden 0
+3

Multiply Matrix node disconnects "A" input

Alvar Pernroth 8 jaar geleden bijgewerkt door synapsemassage 8 jaar geleden 2
+3

add support particle stream data

ANTON 8 jaar geleden 0
+3

Reflection Probe Support Broken (Unity 5.5 / Forward Render)

Gullie667 8 jaar geleden bijgewerkt door Dan Hibiki 8 jaar geleden 2
+3
Under review

Support for arrays both local and global (Unity 5.4)

Tim Aksu 9 jaar geleden bijgewerkt 8 jaar geleden 8