Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+2

Support for Curved World package.

Maharg 9 jaar geleden bijgewerkt 9 jaar geleden 2
+2

ShaderForge Read Only files

James Davies 10 jaar geleden 0
+2
Fixed

Value Parameter Does not store Default set in SF

robert briscoe 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 5
+2
Fixed

[SEVERE] Depth Mask and certain other transparency effects are off-center, this appears to be a severe rendering bug

chaoss 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 7
+2
Under review

Feature Request: Mute Node

Michael Baker (mBakr) 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 1
+1

How To create Wireframe Shader?

Artyom Arshakyan 6 jaar geleden bijgewerkt door anonymous 2 maand geleden 8
+1

an undeclared identifier on GlCore (refraction input).

Jan Vetulani 7 jaar geleden bijgewerkt 7 jaar geleden 1
+1

Distance blending between two gameobjects?

Darkness Seeker 7 jaar geleden 0