Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Stencil Buffer Functionality in 5.6

the tday 8 jaar geleden 0
0
Under review

ShaderForge 1.36 fails to compile shader which LERPs normals. It attempts to use partZ before it is declared in code.

Lee Rosenbaum 8 jaar geleden bijgewerkt 8 jaar geleden 2
0
Under review

PBR shader renders black on iOS device.

Dave Carlson 8 jaar geleden bijgewerkt door Freya Holmér (Developer) 8 jaar geleden 6
0

Artist needs a little Help

MA-Simon 8 jaar geleden 0
0
Not a bug

Weird alpha effect

André 8 jaar geleden bijgewerkt 8 jaar geleden 1
0
Under review

Non Additive Lighting for non photorealistic style

sugarchap 8 jaar geleden bijgewerkt door Freya Holmér (Developer) 8 jaar geleden 3
0

Masking effect shader

bach44 8 jaar geleden 0
0
Voltooid

Bloom Post Processing

Ztripez von Matern 8 jaar geleden bijgewerkt door Freya Holmér (Developer) 8 jaar geleden 1
0

Can't recreate particles/additive shader

Rich Maurer 8 jaar geleden 0
0

Billboard view angle wrong and texture is reversed/flipped

Naticus 8 jaar geleden 0