Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Declined

Bright Reflection Shader

Chris 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 1
0

Incorrect texture being displayed dispalyed

aaron 9 jaar geleden 0
0
Not a bug

Flickering hue values

André 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 3
0
Fixed

Error in Unity 5.4.0b24: LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor

Morten 9 jaar geleden bijgewerkt door Andrew Keplinger 8 jaar geleden 8
0

Transparency flickering between custom unlit objects

kolton meier 9 jaar geleden 0
0
Voltooid

Draw silhouette behind objetct

Deo 9 jaar geleden bijgewerkt 8 jaar geleden 2
0

DX11 Displacement using Tangent or Bitangent breaks shader

Joe Bain 9 jaar geleden 0
0

Better support for terrain shaders?

xyzDave 9 jaar geleden 0
0

Example terrain shader?

xyzDave 9 jaar geleden 0