Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

Code-Node: Tabs are to wide + a scrollbar would be nice

Sascha Seewald 9 jaar geleden bijgewerkt door Freya Holmér (Developer) 9 jaar geleden 4
0
Fixed

Closing Unity with ShaderForge window open will cause Unity to freeze on next load

marko permanto 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
0
Under review

Udk Scene Depth

泉隆二 10 jaar geleden bijgewerkt 10 jaar geleden 2
0
Fixed

error when initializing ShaderForge in Unity 4.2.1f4

Troy Walker 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 0
0
Fixed

specular highlights masked by shadows, broken?

BecomingAt . 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 9
0
Under review

Shaders not rendering correctly on iOS metal

ngwilliams 10 jaar geleden bijgewerkt door Freya Holmér (Developer) 10 jaar geleden 3
0
Voltooid

Distortion Shader Bug

JamieC 10 jaar geleden bijgewerkt 10 jaar geleden 5
0

Proper Depth Texture Distortion for High Quality Refraction

astrand130 10 jaar geleden bijgewerkt 10 jaar geleden 1
0
Not a bug

Using the Scene Color node makes the "Selected Object" color in editor disappear.

Jyri "Skaiway" Honkanen 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 3
0
Fixed

Serialization depth limit exceeded

mrBeam 11 jaar geleden bijgewerkt door Freya Holmér (Developer) 11 jaar geleden 3