Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Custom light shader not lighting up on iOS devices

Kai Xu 10 lat temu 0
0
Naprawione

"Swizzle Mask Element not present" Error

robert briscoe 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 2
0
Planowane

Brief description on each node

andresv125 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0

_Color.a issue

QuiteNice 10 lat temu 0
0
To nie jest błąd

Transparency shown in blue when looked at ingame

Julian Allescher 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 1
0
W trakcie analizy

Scene colour turns grey

Brad Hammond 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
0
To nie jest błąd

Double clicking the Mesh type at the top left opens up Visual Studio.

NegevPro 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0
Naprawione

Output from Clamp Node Erroneous?

alannoon 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0
Planowane

Bug(s) related to zooming

BecomingAt . 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 7
0
Ukończony

block/grey specular/gloss on shader while in lambert mode.

hugobeyer 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0