Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Ukończony

Threshold with smooth edge (similar to Step A<=B)

Tomáš Mariančík 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 2
0
Ukończony

flow map support

M Rob 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0

WORKSHOPS ON REAL PHYSICALLY BASED SHADING ON SHADERFORGE

DAVID COOPER 11 lat temu zaktualizowano 11 lat temu 1
0
Naprawione

View Direction is undefined?

Andrei Nadin 11 lat temu Ostatnio zmodyfikowane przez Thibaud Troalen 8 lat temu 11
0
To nie jest błąd

Texture Asset Node creates more texture lookups?!

robert briscoe 12 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 12 lat temu 0
0
To nie jest błąd

Global Texture gets reset every time you load up the shader

Scott Richmond 10 lat temu Ostatnio zmodyfikowane przez David Miranda 10 lat temu 4
0
Ukończony

How can i convert 3d vector to screen space inside shader forge?

Snowwolf 11 lat temu zaktualizowano 11 lat temu 2
0
To nie jest błąd

Panner causing stretches and no animation.

Chris Tian 9 lat temu zaktualizowano 9 lat temu 3
0

Depth Blend OpenGL

ChrisStan 10 lat temu 0
0
W trakcie analizy

Depth Blend Display Bug when in Isometric view.

William Lau 11 lat temu zaktualizowano 11 lat temu 8