Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+2
Naprawione

Can't select texture for texture sampler

Beck Sebenius 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1
+2

PS4 Tesselation compile error.

Jeakim Hamel 9 lat temu Ostatnio zmodyfikowane przez Benjamin Magnussen 8 lat temu 2
+2

Buggy error noise on mac using quick context menu

chris barker 9 lat temu 0
+2
W trakcie analizy

Cannot open shader anymore (Null Reference Exception)

Julian Allescher 9 lat temu Ostatnio zmodyfikowane przez Demian Ford 3 lat temu 13
+2
W trakcie analizy

Specular and Gloss 2D texture error on Deferred.

Rubén García Vilà 11 lat temu Ostatnio zmodyfikowane przez Tharyn Valavanis 10 lat temu 12
+2

Desaturate nodes produce compile error in the shader.

Tristan Moore 10 lat temu Ostatnio zmodyfikowane przez JVraven 7 lat temu 2
+2
Naprawione

Dithering Problems

Jairo Baldán 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 7
+2
Ukończony

Multi add/mult nodes

Andrei Nadin 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 6
+2
W trakcie analizy

Error on unity load

Goldfinger 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
+2

PBR Lighting differs from Standard shader

James Thompson 9 lat temu Ostatnio zmodyfikowane przez Br00d 9 lat temu 1