Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Open in Shader Forge button missing in v. 1.38

petejviney 7 lat temu 0
0

Shader Forge shader does not work with Graphics.DrawMeshInstanced (3D Lit).

Culzean 7 lat temu zaktualizowano 7 lat temu 1
0

Pass 'META' has no vertex shader

Alexander Shimanov 7 lat temu zaktualizowano 7 lat temu 0
0
W trakcie analizy

Undeclared identifier 'sceneUVs' - material turns magenta upon opening shader in shader forge

skeletorso 7 lat temu Ostatnio zmodyfikowane przez Loic Cayuela 7 lat temu 10
0

Missing Linux compatibility due to incorrect case.

info 7 lat temu 0
0
Odrzucone

Exposing the enum of the blend node to the Editor?

Gabe Newell 7 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 7 lat temu 3
0
To nie jest błąd

normal blend

Aixi Guo 7 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 7 lat temu 1