Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
W trakcie analizy

emission alpha

vincent 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 5
0
Odrzucone

Shader Coordination + Screen Space Real-time Reflection

Mike Lightz 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3
0
W trakcie analizy

Mesh select causes a NullReferenceException

martijn pixelstudio 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 4
0
W trakcie analizy

Panning UVs Problem

BecomingAt . 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 5
0
W trakcie analizy

Skyshop w/Lightmaps in Shader Forge issue

Tharyn Valavanis 10 lat temu zaktualizowano 10 lat temu 2
0
To nie jest błąd

Crash on importing shader forge package into Unity 5.0.0b18

HGD 10 lat temu zaktualizowano 10 lat temu 2
0
Naprawione

Under lighting settings, the currently pressed/selected button doesn't say anything in Free version of Unity

marko permanto 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0
Planowane

Version Control Integration

Brian Hall 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 35
0
Planowane

Biasing the mips of a normal map causes sluggishness in ShaderForge.

QuantumTheoryEnt 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0
W trakcie analizy

Alpha clip shadow mismatch

Germain 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 3