Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1

reflection error using vive for vr. reflections baking from only one camera for shader forge shaders

beau 9 лет назад обновлен daveb 8 лет назад 1
+1

NullReferenceException: Object reference not set to an instance of an object; ShaderForge.SF_GUI.AllowIndieRenderTextures ()

kung foo man 9 лет назад обновлен 9 лет назад 0
+1
Завершен

ColorMask Pass

Kayl Myers 9 лет назад обновлен Freya Holmér (Developer) 9 лет назад 1
+1

Add more blending options

Dennis V H 9 лет назад 0
+1

Bug? Skybox Shader Android

nudelschaf 9 лет назад 0
+1
На рассмотрении

Overlay blend should be performed without a branch

Noam Gat 9 лет назад обновлен 9 лет назад 3
+1
Завершен

ShaderForge recreation of Standard Shader Gloss Response

George Allan 9 лет назад обновлен JENNIFER FLYNN 1 месяц назад 12
+1

Copying/renaming shader issues

Julian Allescher 10 лет назад 0
+1

ShaderForge shaders produce inverted colors in Unity 5

jonathan small 10 лет назад обновлен Scott Richmond 10 лет назад 2
+1
Завершен

Disable _ST on Texture2D nodes

Jeakim Hamel 10 лет назад обновлен 10 лет назад 2

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