Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Missing Linux compatibility due to incorrect case.

info 8 лет назад 0
0

Normal maps from Blender or Substance painter appear convex/concave.

Jan Vetulani 8 лет назад 0
0
Отклонен

Exposing the enum of the blend node to the Editor?

Gabe Newell 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 3
0
Не ошибка

normal blend

Aixi Guo 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 1
0
Отклонен

How to make a shader for Pointcloud ?

GAD 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 2
0
На рассмотрении

BUG: in Unity 2017 materials are black

Max Ocklze 8 лет назад обновлен Rafael Gurgel 8 лет назад 5
0

depth blend with depthnormals not supported

Dennis V H 8 лет назад обновлен 8 лет назад 1
0

Shadow and specular interference

ryo8 8 лет назад обновлен 8 лет назад 1
0
Завершен

Accessing the depth Texture from shader forge

William Besnard 8 лет назад обновлен Freya Holmér (Developer) 8 лет назад 5
0

Bring back double incoming lighting so that legacy shader setup doesn't suffer from being too dark.

democaliber 8 лет назад 0

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