Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Отклонен

Bright Reflection Shader

Chris 9 лет назад обновлен Freya Holmér (Developer) 9 лет назад 1
0

Incorrect texture being displayed dispalyed

aaron 9 лет назад 0
0
Не ошибка

Flickering hue values

André 9 лет назад обновлен Freya Holmér (Developer) 9 лет назад 3
0

Having the node window open spits out the error below when hitting play mode.

Daniel Griffiths 9 лет назад 0
0
Исправлен

Error in Unity 5.4.0b24: LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor

Morten 9 лет назад обновлен Andrew Keplinger 8 лет назад 8
0

Transparency flickering between custom unlit objects

kolton meier 9 лет назад 0
0
Завершен

Draw silhouette behind objetct

Deo 9 лет назад обновлен 8 лет назад 2
0

DX11 Displacement using Tangent or Bitangent breaks shader

Joe Bain 9 лет назад 0
0

Better support for terrain shaders?

xyzDave 9 лет назад 0
0

Example terrain shader?

xyzDave 9 лет назад 0

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