Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Missing Linux compatibility due to incorrect case.

info 8 років тому 0
0

Normal maps from Blender or Substance painter appear convex/concave.

Jan Vetulani 8 років тому 0
0
Declined

Exposing the enum of the blend node to the Editor?

Gabe Newell 8 років тому оновлено Freya Holmér (Developer) 8 років тому 3
0
Not a bug

normal blend

Aixi Guo 8 років тому оновлено Freya Holmér (Developer) 8 років тому 1
0
Declined

How to make a shader for Pointcloud ?

GAD 8 років тому оновлено Freya Holmér (Developer) 8 років тому 2
0
Under review

BUG: in Unity 2017 materials are black

Max Ocklze 8 років тому оновлено Rafael Gurgel 8 років тому 5
0

depth blend with depthnormals not supported

Dennis V H 8 років тому оновлений 8 років тому 1
0

Shadow and specular interference

ryo8 8 років тому оновлений 8 років тому 1
0
Виконано

Accessing the depth Texture from shader forge

William Besnard 8 років тому оновлено Freya Holmér (Developer) 8 років тому 5
0

Bring back double incoming lighting so that legacy shader setup doesn't suffer from being too dark.

democaliber 8 років тому 0