Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Declined

Bright Reflection Shader

Chris 9 років тому оновлено Freya Holmér (Developer) 9 років тому 1
0

Incorrect texture being displayed dispalyed

aaron 9 років тому 0
0
Not a bug

Flickering hue values

André 9 років тому оновлено Freya Holmér (Developer) 9 років тому 3
0

Having the node window open spits out the error below when hitting play mode.

Daniel Griffiths 9 років тому 0
0
Fixed

Error in Unity 5.4.0b24: LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor

Morten 9 років тому оновлено Andrew Keplinger 8 років тому 8
0

Transparency flickering between custom unlit objects

kolton meier 9 років тому 0
0
Виконано

Draw silhouette behind objetct

Deo 9 років тому оновлений 8 років тому 2
0

DX11 Displacement using Tangent or Bitangent breaks shader

Joe Bain 9 років тому 0
0

Better support for terrain shaders?

xyzDave 9 років тому 0
0

Example terrain shader?

xyzDave 9 років тому 0