Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Naprawione

A0.12 (Mac) - Errors when turning on LightMap Support

Andrei Nadin 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 0
0

Clamp - null error

mrBeam 10 lat temu 0
0
Naprawione

Preview not work after blend mode switch

H92 8 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 8 lat temu 4
0

Unity 5 Vertex Animation Error

binaryprogrammer 9 lat temu zaktualizowano 9 lat temu 1
0
W trakcie analizy

DepthBlend doesn't work with orthographic cameras.

Scottp 9 lat temu Ostatnio zmodyfikowane przez Tony C 7 lat temu 4
0
Ukończony

One On

Lazlo Bonin 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 1
0
To nie jest błąd

Displacement doesn't work with normal direction

Dickie McCarthy 9 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 9 lat temu 3
0

Hall of mirrors bug when using refraction.

Ryan 10 lat temu 0
0
Ukończony

depth biased alpha

crowsfield CO 10 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 10 lat temu 2
0
Ukończony

Using a convolution matrix in shader forge

Brad Hammond 8 lat temu Ostatnio zmodyfikowane przez Fabio Franconeri 8 lat temu 2