0
Fixed

(Mac) Refraction Shader Setup (Y axis)

tom3d vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1

Looking at your Refraction shader setup it seems as Y is inverted? The result as seen in the screenshot is upside down. 

Antwort

Antwort
Fixed

It's an OpenGL issue, will look into it :)


Edit: This is now fixed in alpha 0.13

Geplant

It's an OpenGL issue, will look into it :)

Excellent! Thanks mate :)

Antwort
Fixed

It's an OpenGL issue, will look into it :)


Edit: This is now fixed in alpha 0.13