0
Corrigé
(Mac) Refraction Shader Setup (Y axis)
Looking at your Refraction shader setup it seems as Y is inverted? The result as seen in the screenshot is upside down.
Solution
Solution
Corrigé
It's an OpenGL issue, will look into it :)
Edit: This is now fixed in alpha 0.13
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It's an OpenGL issue, will look into it :)
Edit: This is now fixed in alpha 0.13