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(Mac) Refraction Shader Setup (Y axis)

tom3d 11 lat temu Ostatnio zmodyfikowane przez Freya Holmér (Developer) 11 lat temu 1

Looking at your Refraction shader setup it seems as Y is inverted? The result as seen in the screenshot is upside down. 

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It's an OpenGL issue, will look into it :)


Edit: This is now fixed in alpha 0.13

Planowane

It's an OpenGL issue, will look into it :)

Excellent! Thanks mate :)

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It's an OpenGL issue, will look into it :)


Edit: This is now fixed in alpha 0.13