0
Fixed
(Mac) Refraction Shader Setup (Y axis)
Looking at your Refraction shader setup it seems as Y is inverted? The result as seen in the screenshot is upside down.
Vasta
Vasta
Fixed
It's an OpenGL issue, will look into it :)
Edit: This is now fixed in alpha 0.13
Customer support service by UserEcho
It's an OpenGL issue, will look into it :)
Edit: This is now fixed in alpha 0.13