0
Fixed

(Mac) Refraction Shader Setup (Y axis)

tom3d 11 ár síðan updated by Freya Holmér (Developer) 11 ár síðan 1

Looking at your Refraction shader setup it seems as Y is inverted? The result as seen in the screenshot is upside down. 

Answer

Answer
Fixed

It's an OpenGL issue, will look into it :)


Edit: This is now fixed in alpha 0.13

Planned

It's an OpenGL issue, will look into it :)

Excellent! Thanks mate :)

Answer
Fixed

It's an OpenGL issue, will look into it :)


Edit: This is now fixed in alpha 0.13