Your comments

Um I don't mind the preview on the right either, its how I use Unity, the default layouts tend to have the preview bottom right and I am used to that. I am actually happy to keep that either way that suits you. My main desire is the nodes themselves.

I assume you meant

Node Browser -> Your Node Tree -> Main Node -> Shader Preview?
Yup, at least he says it's trivial to implement - a toggle in the UI would be great :)
So... for compatibility with other things I find myself needing to have specific property names especially one that includes an '_' in the middle so I am hopping to bring this back to the please do pile.  I could certainly do with a way to be able to edit the auto generated name after its created.
<doh!> yup, thats what I did wrong, mask was 4 - sorry
Quick question about this, should/could it work with normals? at the moment the output from the Channel Blend does not go into the normal slot.
FYI, Channel Mask popup still offset in 0.25


+1 for an extra RGBA output for similar reasons, I have been doing a few splat/verterx blended shaders (very glad I found this Append idea - can't believe I didn't think of it) but it would make the network a tiny bit cleaner etc. 
This might seem a little silly but what about a shader forge prefab we can change or link to with the lights in? That way we could copy or recreate our lights from our game scenes.
This seems to be fixed now (but I added another comment here http://shaderforge.userecho.com/topic/379072-transmission-light-wrapping-shadow/)