Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Not a bug

A0.04 (Mac) Deleting a vector node whilst a field is selected does not work

Andrei Nadin vor 12 Jahren aktualisiert von Freya Holmér (Developer) vor 12 Jahren 5
0
Fixed

Properties does not dissapear when deleting nodes

mrBeam vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
0
Fixed

Vertex Positioning - Billboard Issue with resetting object scale

sf_user vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 2
0
Fertiggestellt

It should be possible to modify Depth texture UVs in the Depth node

David Miranda vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 1
0
Wird überprüft

Ability to change the outline mesh face culling

Germain vor 11 Jahren aktualisiert vor 10 Jahren 2
0
Not a bug

Shaders displaying as black

liamwelton vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 4
0
Not a bug

Alpha Channels Breaks Shader

Superdenny vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 4
0
Fertiggestellt

alpha fade based on distance from camera

Edwon vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 3
0
Fertiggestellt

Enable SF sky shaders to cast ambient light in unity 5

Ben Wilkinson vor 10 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 5
0

Opacity is Culling in Scene/Game Views?

Alex Sanchez vor 9 Jahren 0