Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3
Wird überprüft

Resizeable colorizeable boxes / description boxes for better organizing (like in worldmachine)

BecomingAt . vor 11 Jahren aktualisiert von Laurens t Jong vor 10 Jahren 6
+3

Proper Depth / Depth Normal Rendering

rcalt2vt vor 11 Jahren 0
+3

Small texture thumbnails like unity standard shader

Kajfa vor 10 Jahren 0
+3
Fixed

OpenGL and OpenGL Shader Looks Black

Serhat Ergen vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 10 Jahren 28
+3
Fertiggestellt

Can't connect nodes together unless they are both visible onscreen

Beck Sebenius vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 2
+3
Wird überprüft

ShaderForge navigation could be more similar to the standard Unity navigation.

Laurens t Jong vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 10
+3
Wird überprüft

outline alpha?

dcarlson314 vor 10 Jahren aktualisiert von Michael vor 10 Jahren 2
+3
Wird überprüft

Allow IF Statement option of if() vs compare select.

Brian Hall vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 0
+3
Fertiggestellt

shader support for unity built in lightmap

hendersonandre vor 11 Jahren aktualisiert von Freya Holmér (Developer) vor 11 Jahren 1
+3

Ambient gradient difference from Unity standard shader

Carl Karjalainen vor 10 Jahren 0