Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Fertiggestellt

Vector4 output

alex vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 1
0

Forward Shader in Deferred Rendering Limitation

toureiro vor 8 Jahren aktualisiert vor 8 Jahren 1
0

Unity 5.6.0p4 + SF 1.36 Asert

Joe vor 8 Jahren 0
0

Shader Forge not working in Unity2017

theseriousbusinesschannel vor 8 Jahren aktualisiert von kwiknip vor 8 Jahren 1
0

How can i pass array of vector3/4 positions to shader?

BalanceFiend vor 8 Jahren 0
0
Fixed

Error when selecting shader. Unity 5.6.0f3 SF: 1.36

Danny Wynne vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 1
0

Shader Forge issue when upgrading on Unity 5.3.4p1

fredppeca vor 8 Jahren aktualisiert vor 8 Jahren 0
0
Not a bug

Z-fighting issue with shader in Unity 5.6/SF 1.36

Peter Howell vor 8 Jahren aktualisiert von Freya Holmér (Developer) vor 8 Jahren 2
0

Terrain cutout shader error and no shadows.

Jamo Taylor vor 8 Jahren aktualisiert vor 8 Jahren 0
0

Intersection fading not affected by offset

brum vor 8 Jahren aktualisiert vor 8 Jahren 2