Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0
Under review

Equivalent UDK Operators

Wilson Junior 10 years ago updated by Freya Holmér (Developer) 10 years ago 3
0
Completed

Point light,Spot Light

Dmitriy Dubovskiy 9 years ago updated 9 years ago 3
0
Under review

Node documentation is missing the new 1.0 features

antonov 3d 10 years ago updated by Freya Holmér (Developer) 10 years ago 1
0
Fixed

ZDepth Offset and Units values from the Blend tab aren't copied into into the resulting shader.

Scottp 9 years ago updated 9 years ago 4
0

Alpha clip+shadows

Dmitriy Dubovskiy 10 years ago 0
0

Empty graph after opening a shader

Robin Picou 9 years ago 0
0
Completed

Threshold with smooth edge (similar to Step A<=B)

Tomáš Mariančík 10 years ago updated by Freya Holmér (Developer) 9 years ago 2
0
Completed

flow map support

M Rob 11 years ago updated by Freya Holmér (Developer) 11 years ago 0
0

WORKSHOPS ON REAL PHYSICALLY BASED SHADING ON SHADERFORGE

DAVID COOPER 11 years ago updated 10 years ago 1
0
Fixed

View Direction is undefined?

Andrei Nadin 11 years ago updated by Thibaud Troalen 7 years ago 11