Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Sphere Mask [Node]

Jairo Baldán hace 11 años 0
0
Solucionado

Beta 0.15 - Some shaders will never stop loading when opened in SF

Freya Holmér (Developer) hace 11 años actualizado hace 11 años 7
0
En revisión

Unity Built-in variables

Zylber Bill hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 1
0

Bug with double sided face culling

Soonhyun-dev Kim hace 10 años 0
0
En revisión

Adding a value to multiply and add-nodes.

bjorn hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1
0
Solucionado

panner and texture connection bug/crash

hugobeyer hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
0
No es un bug

0.35 on the Asset Store, not 0.36

bluntie hace 11 años actualizado hace 11 años 2
0
En revisión

Ambient Light in Unity 5 is weird?

Daniel Garcia Romero hace 10 años actualizado por Freya Holmér (Developer) hace 10 años 2
0
No es un bug

sf_meshes missing sub assets error

Branden Turner hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 4
0
Planeado

Choosing a different mesh causes the nodes to shift

carlos wilkes hace 12 años actualizado por Freya Holmér (Developer) hace 12 años 0