Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+3
En revisión

Resizeable colorizeable boxes / description boxes for better organizing (like in worldmachine)

BecomingAt . hace 11 años actualizado por Laurens t Jong hace 10 años 6
+3

Proper Depth / Depth Normal Rendering

rcalt2vt hace 11 años 0
+3

Small texture thumbnails like unity standard shader

Kajfa hace 10 años 0
+3
Solucionado

OpenGL and OpenGL Shader Looks Black

Serhat Ergen hace 11 años actualizado por Freya Holmér (Developer) hace 10 años 28
+3
COMPLETADO

Can't connect nodes together unless they are both visible onscreen

Beck Sebenius hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 2
+3
En revisión

ShaderForge navigation could be more similar to the standard Unity navigation.

Laurens t Jong hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 10
+3
En revisión

outline alpha?

dcarlson314 hace 10 años actualizado por Michael hace 10 años 2
+3
En revisión

Allow IF Statement option of if() vs compare select.

Brian Hall hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
+3
COMPLETADO

shader support for unity built in lightmap

hendersonandre hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1
+3

Ambient gradient difference from Unity standard shader

Carl Karjalainen hace 10 años 0