Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+2
En revisión

Inputs for interpolants from vertex -> pixel shader stages on root node

Jason Booth hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 1
+2
En revisión

Emission Global Illumination Values

Spooky hace 10 años actualizado por Stephen Boyce hace 8 años 7
+2
En revisión

double sided

vincent hace 11 años actualizado por Julien hace 9 años 5
+2
Solucionado

Tiling a texture in the material options seems to do nothing

glenn donaldson hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 2
+2

Alpha Blended with PBL is darker than expected

Andrei Nadin hace 11 años actualizado hace 11 años 3
+2
COMPLETADO

Color Node (with exposed parameter)

Andrei Nadin hace 11 años actualizado por Freya Holmér (Developer) hace 11 años 0
+2

Int Node

Deo hace 10 años 0
+2
Solucionado

Panning or Time Relatet stuff only works with Shaderforge Window open

nighthammer hace 11 años actualizado por Travis H (VFX) hace 10 años 5
+2
COMPLETADO

Backface Normals

William Lau hace 10 años actualizado por Freya Holmér (Developer) hace 9 años 7