Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


+1
Solucionado

Example Scene broken in Unity 5.5 and 1.31

Nalin Sharma hace 8 años actualizado por Chris Cummings hace 8 años 13
+1

The shader did not work. Using Destination Renderer on Mobile Dx9 Settings Disable Dx11

Taijong Park hace 8 años actualizado hace 8 años 1
+1
En revisión

Double Sided Shader Render Inside out on PS4

Colton hace 8 años actualizado hace 8 años 3
+1

Shader forge doesn't work at all in webgl?

behealed hace 8 años actualizado por brum hace 8 años 2
+1

IF node doesn't use ternary operator

behealed hace 8 años 0
+1
En revisión

SF automatically puts checkmark in write to Z Buffer option

behealed hace 8 años actualizado por Dave Levy hace 8 años 9