Welcome to the feedback center!

This is the place to:
• Report bugs
• Request features
• Vote on things

This place has been amazing to have during the alpha/beta phase, and I hope it will be continuously used so I can make sure Shader Forge becomes as good as possible for us all!

Before you make a new thread:

• Do a little search to avoid making new threads on already open topics :)
• Try to be as descriptive as possible to help me help you! When did the bug occur? Did SF crash or did Unity crash? Are you getting any errors in the console? What can I do to reproduce the bug from scratch?
• Don't use this place to ask how you make a specific type of shader, this is a place to request features and report bugs. Ask your how-do-I questions here!

For all of you who were part of the semi-closed alpha/beta testing - a HUGE thanks to all of you for being so helpful finding all of these bugs so far!

// Joachim Holmér

Changelog


0

Tessellation Performance Bad Without Doing any Tessellation?

Virtus H hace 8 años actualizado hace 8 años 1
0

Switch "Use B if A is empty"

Pan Piotr hace 8 años 0
0
En revisión

Too many output registers declared (12) on d3d9

behealed hace 8 años actualizado hace 8 años 10
0
En revisión

Tessellation Cracks Along UVs

Virtus H hace 8 años actualizado hace 8 años 10
0
Solucionado

NullReferenceException - SF window is across two monitors

nic hace 8 años actualizado por Freya Holmér (Developer) hace 8 años 2
0
Solucionado

float4x4 output to float4x4 input converts to float

behealed hace 8 años actualizado por Freya Holmér (Developer) hace 8 años 1
0

Soles translucent no sense of thickness

黄小铭 hace 8 años 0
0

Depth Texture issue on ios devices

killmobil hace 8 años 0
0

Ctrl+C causes Shader Forge window to reset its layout

behealed hace 8 años actualizado hace 8 años 0
0
No es un bug

Rotator Disable UV Tile

colossaladvent hace 8 años actualizado por Freya Holmér (Developer) hace 8 años 1